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State space (computer science)
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In , a state space is a representing the set of all possible configurations of a system. It is a useful abstraction for reasoning about the behavior of a given system and is widely used in the fields of artificial intelligence and .

For instance, the Vacuum World has a discrete finite state space in which there are a limited set of configurations that the vacuum and dirt can be in. A "counter" system, where states are the starting at 1 and are incremented over time has an infinite discrete state space. The angular position of an undamped is a continuous (and therefore infinite) state space.


Definition
State spaces are useful in as a simple model of machines. Formally, a state space can be defined as a NASG where:
  • N is a set of states
  • A is a set of arcs connecting the states
  • S is a nonempty of N that contains start states
  • G is a nonempty subset of N that contains the goal states.


Properties
A state space has some common properties: For example, the Vacuum World has a branching factor of 4, as the vacuum cleaner can end up in 1 of 4 adjacent squares after moving (assuming it cannot stay in the same square nor move diagonally). The arcs of Vacuum World are bidirectional, since any square can be reached from any adjacent square, and the state space is not a tree since it is possible to enter a loop by moving between any 4 adjacent squares.

State spaces can be either infinite or finite, and discrete or continuous.


Size
The size of the state space for a given system is the number of possible configurations of the space.

Finite
If the size of the state space is finite, calculating the size of the state space is a combinatorial problem. For example, in the eight queens puzzle, the state space can be calculated by counting all possible ways to place 8 pieces on an 8x8 chessboard. This is the same as choosing 8 positions without replacement from a set of 64, or
\binom{64}{8} = 4,426,165,368
This is significantly greater than the number of legal configurations of the queens, 92. In many games the effective state space is small compared to all reachable/legal states. This property is also observed in , where the effective state space is the set of positions that can be reached by game-legal moves. This is far smaller than the set of positions that can be achieved by placing combinations of the available chess pieces directly on the board.


Infinite
All continuous state spaces can be described by a corresponding continuous function and are therefore infinite. Discrete state spaces can also have () infinite size, such as the state space of the time-dependent "counter" system, similar to the system in defining the number of customers in a line, which would have state space {0, 1, 2, 3, ...}.


Exploration
Exploring a state space is the process of enumerating possible states in search of a goal state. The state space of , for example, contains a goal state whenever all food pellets have been eaten, and is explored by moving Pacman around the board.


Search states
A search state is a compressed representation of a world state in a state space, and is used for exploration. Search states are used because a state space often encodes more information than is necessary to explore the space. Compressing each world state to only information needed for exploration improves efficiency by reducing the number of states in the search. For example, a state in the Pacman space includes information about the direction Pacman is facing (up, down, left, or right). Since it does not cost anything to change directions in Pacman, search states for Pacman would not include this information and reduce the size of the search space by a factor of 4, one for each direction Pacman could be facing.


Methods
Standard search algorithms are effective in exploring discrete state spaces. The following algorithms exhibit both completeness and optimality in searching a state space:
  • Breadth-first search
  • A* search
  • Uniform cost search

These methods do not extend naturally to exploring continuous state spaces. Exploring a continuous state space in search of a given goal state is equivalent to optimizing an arbitrary continuous function which is not always possible; see mathematical optimization.


See also
  • for information about phase state (like continuous state space) in physics and mathematics.
  • Probability space for information about state space in probability.
  • theory, which relies on the state space of game outcomes
  • Cognitive Model#Dynamical systems for information about state space with a dynamical systems model of cognition.
  • State space planning
  • State (computer science)
  • Artificial intelligence
  • Dynamical systems
  • Glossary of artificial intelligence
  • Mathematical optimization
  • Multi-agent system

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